Shillelagh print in memory of my Dad..
He made Celtic Souvenirs with his Ma and siblings in the 70s to sell to American tourists in town! Here is one of his shillelaghs immortalised in textile đŞľđđ¤
Thanks to babe @danff for taking photos that the print is based on
⨠EalaĂontĂłirĂ âGaeilge San EalaĂnâ: NAMACO â¨
TĂĄimĂd ag tnĂşth go mĂłr leis ĂĄr ĂłcĂĄid amĂĄrach do Seachtain na Gaeilge 2026 i Leabharlann Edward Murphy. Seo nĂos mĂł eolas faoin saothar Mega DreoilĂn Ăł NAMACO.
We are very excited about our event tomorrow for SnaG in the Edward Murphy Library. Here is more information about the work Mega DreoilĂn by NAMACO. đŽ Mega DreoilĂn đŽ
16-bit video game Mega DreoilĂn is a radical reimagining of edutainment designed for the demographic of âGeneration Rentâ. Positioning itself as a revolutionary instructional manual, Mega DreoilĂn allows players to learn about the bureaucratic land dominance imposed on Ireland by successive waves of colonisers, landlords and global multinationals, as well as the strategies required for collective resistance against these sinister powers.
đžNAMACO đž
NAMACO emerges from a decaying Dublin to unleash bizarre edutainment products on unsuspecting landlords. Headed by Han Hogan and Donal Fullam, NAMACO makes video games that demystify housing precarity, cultural space scarcity and the effects of corporate landlordism in Dublin for a generation of renters unwillingly trapped in adolescence. Featuring a cast of characters which includes Avril Corroon, Ian Lynch and Rory Hearne, Mega DreoilĂn posits that Irelandâs age-old land question is not as complicated as our political representatives would have us believe.
@han_hog@donalfu
BĂgĂ linn!
NAMACO presents Mega Dreoilin LEVEL THREE which featured as part of The Regeneration Game exhibition at PS2 Gallery in partnership with North Ireland Screenâs Digital Film Archive for Belfast Film Festival.
Like the boom and bust cycles that hallmark the Irish economy, the Dublin city of level 3 - Bad Time Emporium - is a place of extreme contrasts.
Half the city is composed of sparkling corporate âplazasâ, each a carbon clone of the next, with their glassy office blocks, generic hotels and investment fund-built apartments that look more CGI than real-life. Security, cctv and anti-homeless devices ensure that anyone without money to burn in these commercial
infernos is unashamedly excluded.
The other half is squalid. Historical buildings and council flats, once important foci of housing and community life, lie derelict and unused in the midst of a housing crisis. Why? Because vacancy is an important tool in the planning milieu of private companies, land hoarders and property speculators. If empty buildings are left to degenerate to the point of posing a âhealth and safety riskâ, then developers have simply *no other choice* than to demolish them in favour of lucrative buy-to-let flats.
Our first city conversation is with Sage Jaffrey, musician and political organiser, who in their defence of the Phibsboro squat âShopfrontsâ, shows us that housing and cultural life are tied up in the same struggle.
After a high energy Garda chase we then chat with the James Connolly statue who contextualises the role of the GardaĂ at the Social Centre eviction. Police, he tell us, are âan instrument of the state, enforcing the will of the ruling classâ. Their role in an eviction then, is not to protect the tenants, but to facilitate landowners in their expulsion of the âpropertyless classâ.
Massive thanks to the musicians who contributed to the soundtrack @risingdamp_@cosmicwimp@one.leg.one.eye@dragosteadintei7@_decy@aisling_or@yuggothrecords Sceptre
Thanks also to the visual artists whose work appeared in the game @carl.hickey_@jimfitzpatrick@spicebag.exe@kevinjudge_@taoiseach_art@spellingmistakescostlives@carquig@alandoyleart@yuckyfucky69
NAMACO presents Mega DreoilĂn LEVEL TWO as part of The Regeneration Game exhibition at PS2 Gallery in partnership with North Ireland Screenâs Digital Film Archive for Belfast Film Festival.
In level 2 - the Coombe Raider - you find yourself in an ethereal landscape replete with crannĂłgs, megaliths and native tree species. But are we in Irelandâs paganised, pre-colonial past? Or a folkloric parallel reality, An Saol Eile?
Anxious to escape from the Otherworld, you attempt to answer these questions throughout the course of the level, however, cryptic chitchat with characters ManchĂĄn Magan and lan Lynch only confounds you further. You hope that lanâs rendition of an ancient tune will let you time travel back to your usual reality, to âwhere you were before you were hereâ. However, electromagnetic waves emanating from the Google Data Centre, which sits on the threshold between realms, hurtles you back into the Otherworld, straight onto the warpath of St Patrick - the levelâs final boss.
By the end of the level youâre still resistant to the pull of the Otherworld, much to the furor of the Morrigan. Unapologetically she commands you that you canât leave An Saol Eile - until you paradoxically accept that you are always present within it. It is an ancestral part of you that prevails, despite having been warped and beaten into submission by colonisers and capitalists.
NAMACO presents Mega DreoilĂn LEVEL ONE as part of The Regeneration Game exhibition at PS2 Gallery in partnership with North Ireland Screenâs Digital Film Archive for Belfast Film Festival.
Level one - Ghouls and Ghost Estates - is situated in Emâs damp rented accommodation. Purchased in 2001 by their landlord, Ivan Cromwell MacHugh, this house represents a small-scale investment property commonly associated with âmom and popâ landlords, rather than large corporations.
During the Celtic Tiger era, the government and banks actively encouraged Cromwell-MacHugh to acquire this property by expanding lending credit for buy-to-let mortgages. In 2014, the government introduced the âHAPâ scheme to top-up what people on lower incomes could pay for private rental - ultimately resulting in rising housing costs as landlords were able to charge higher rents.
Now, instead of having access to social housing, you are forced to spend most of your wages on the privilege of living in a mouldy boxroom in Cromwell-Machughâs shitehole âinvestment propertyâ. Your hard earned cash funds his retirement plan, his Mediterranean cruise and his asshole childrenâs future mortgages. But where does that leave you? Certainly not in a position to buy your own place.
When these unfortunate circumstances culminate in a violent eviction, you have no other option than to battle your landlord to the death. Is this a metaphor for the supposed âexodusâ of landlords from the market, a process which gives the state an opportunity to purchase social housing stock? Or something more literal..? Either way, Ivanâs removal is made easier by the revelation that he turns out to be a highly dangerous strain of parasitic mould.
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Massive thanks to the musicians who contributed to the soundtrack @risingdamp_@cosmicwimp@one.leg.one.eye@dragosteadintei7@_decy@aisling_or@yuggothrecords Sceptre
Thanks also to the visual artists whose work appeared in the game @jimfitzpatrick@spicebag.exe@kevinjudge_@taoiseach_art@spellingmistakescostlives@carquig@alandoyleart and @yuckyfucky69
Weâre SO EXCITED to bring you this new programme, launching this week, in partnership with @northernirelandscreen
Digital Film Archive and @belfastfilmfestival
đžThe Regeneration Gameđž
PS² Project Space
â¨@latenightart_belfast Thursday 2 October, 6pm -9pm
Runs until Saturday 8 November â¨
â¨Artists:
đŁ Avril Corroon @av_corroon
đ Marta Dyczkowska @m_arta_d
đ˘ NAMACO (Han Hogan @han_hog and Donal Fullam @donalfu )
âŞď¸ With archive courtesy of Northern Ireland Screenâs Digital Film Archiveâ¨Â
This group exhibition brings together work by artists based in Dublin, Belfast, and London/Amsterdam, alongside archive footage from Northern Ireland Screenâs Digital Film Archive, to interrogate housing as one of the defining and persistent socio-political inequalities of our time.
Spanning gaming, film, installation, and printmaking, this exhibition and events programme mobilises art as a tool for collective resistance, offering playful yet provocative alternatives to structures of dominance.
Supported by Arts Council of Northern Ireland and Northern Ireland Screen.
Link in bio đ
REMINDER! Join us this Friday for Culture Night at the LAB Gallery from 6pm - 9pm! đĽł
Our current exhibiting artist, Aaron Sunderland Carey, presents his solo show: Nach Cuma? Who Cares? The exhibition will remain open late for the evening.
At 7pm, Aaron will host a special game of Jenga with discussion prompts, joined by artists and researchers John Bissett, Thais Muniz, and NAMACO (Han Hogan and Donal Fullam). Together, theyâll explore themes from Aaronâs work like class, race, and housing inviting the audience to listen, reflect, and take part in the conversation.
Culture Night at the LAB Gallery! â¨
Join us next Friday from 6â9pm at The Lab Gallery for an evening of art, play and conversation.
Aaron Sunderland Carey, a Dublin-based mixed-media and socially engaged artist, presents his solo exhibition Nach Cuma? Who Cares?, which will remain open late until 9pm.
At 7pm, Aaron will host a special game of Jenga with discussion prompts, joined by artists and researchers John Bissett, Thais Muniz, and NAMOCO (Han Hogan and Donal Fullam). Together, theyâll explore themes from Aaronâs exhibition, focusing on class, race, and housing while inviting the audience to listen in and even join the game if they wish.
Come for the games, stay for the chats.
Grand Canal Demolition Derby at @thelabgallery as part of Liquid Urbanisms curated by @clara_mcsweeney_art
A massive thanks to all of our friends who helped us along the way đ
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GCDD was created by NAMACO (Han Hogan and Donal Fullam) in collaboration with 3D artist Peter Jessiman @theconquestforjam
It brings together pirated audio from Joe
Duffyâs Liveline with the music of @risingdamp_ , @thedeadlians , @one.leg.one.eye and
Rats Blood.
The game features the voices of Elaina Murphy Cerrone @_latrodectusmactans , @ro.barrett and James Wilson.
The space was built by Ro Barrett, with set design by NAMACO, and support from @rulethedivine and @klh_css .
The Space features electronics by Ben Klaasen and artwork by Kerry Trevaskis Hoskin @yuckyfucky69
A special thanks to @connollybooks for showing GCDD as part of @connollyfest with a particular thanks to festival organiser @aaronnolandj
We would also like to thank @ajschet and @damoofada for their support.
Photography slide 1 by Luke Brabazon @lukebrabazon