Spatial Alignments have a new home in the Environments menu. Yesterday's releases reduces friction in your workflow with new ways to create, access, and organize your alignments:
⚓ QR alignments: Scan a QR code in your space to create an alignment that's easy to find, never expires, and works reliably even in large spaces (Quest 3 & 3S only).
⏹ Spatial UI: Use interactive virtual alignment objects to quickly and easily align, detach, and enter edit mode directly in 3D space.
🦺 Contextual boundaries: Your boundary automatically disables in passthrough, allowing you to move freely around physical models.
Explore these updates in VR on Quest headsets (2, 3, 3S and Pro). Read more about the 6.6.4 release on the Gravity Sketch blog.
You can now use smart move when the 3D Grid is enabled 🎁
Move or edit your object while snapping to the grid increments. Or hold the shift trigger to move smoothly along the axes.
Spatial Alignment in Gravity Sketch locks the physical space with your virtual Room in AR, including any content in it. To reposition Room content select "Edit Alignment" and choose from a set of tools to move objects accurately. When sharing an Alignment with collaborators, these tools are available to all users, and edits are updated for everyone.
✨ Gumball: precisely transform Room content.
✨ Free movement: move Room content with offhand-grab, or scale with grab-stretch.
✨ Align sketch to floor: Automatically moves the lowest part of the data to the real-world floor.
✨ Transparency: lower transparency to better see far-side edges for alignment.
Read more about the latest 6.6.2 release. Link in bio 🔗
✨ Gravity Sketch 6.6.2 is now available, bringing improved Quest (2, 3, 3S & Pro) AR experiences through Spatial Alignment.
Spatial Alignment locks your digital models to the real-world space and stores this alignment as part of your room; available to anyone who joins. No setup every session, no dropped hosts, meaning a more reliable collaboration experience in AR.
Read more about what's included in this release: Link in bio 🔗
Earlier this month, we collaborated with @gravitysketch alongside @adidasoriginals for the JDUP festival in Manchester. Across the two day event, which saw over 10,000 students in attendance, we ran a series of live Gravity Sketch demos to show students what a modern design process looks like.
While the video gives you a glimpse into the energy on the stand, the real takeaway from these two days was the massive social and educational impact:
✏️Democratizing Design: We didn't just show students what a career in design looks like; we put them directly into the VR environment. They used the same Gravity Sketch tools utilised by designers in the industry to build their own Adidas Superstar colourways.
🧑🏫Active Mentorship: It was great to see industry guests putting on headsets and collaborating with the students in real-time. This was a great example of how Virtual Reality can help to bridge the gap between education and industry.
👟Tangible Outcomes: Each student’s design was entered into an event wide competition and one student's design will actually be manufactured by Adidas and sold in JD stores, with a percentage of the profits going directly back into the community via the JDUP Foundation.
The design industry is evolving to be more intuitive, collaborative and accessible and we’re incredibly proud to be a part of it. A massive thank you to the teams at Gravity Sketch, Adidas, and JD for letting us be part of such a fantastic event.
We can’t wait to see that winning shoe on the shelves! 👟
#DesignEducation #FutureOfWork #VR #GravitySketch #AdidasOriginals #JDSports #JDUP
From the recent 6.6 release: Lock level of detail toggle for imported models 🔒
To maintain a smooth, immersive frame rate Gravity Sketch dynamically lowers a model's polygon count based on distance. However, this quality-of-life improvement puts the control back in your hands, allowing you to force specific objects to remain at their highest visual fidelity, regardless of how far away you are or where you move in the virtual space.
Following our hiking backpack project last month, we’re now in the in the Digital Immersive Studio at the Dryden Enterprise Centre. This time, Anya is using @gravitysketch to design a bespoke chair from scratch.
Today is all about volume and variety. The standout benefit of designing furniture in VR is the ability to sense the true scale of a piece as it is being created. Anya is exploring different forms and structures to find the perfect fit for the studio's unique vibe.
Next Friday, @any.awright will be selecting the standout concept to begin the refinement process. Stay tuned to see which design makes the cut!
Missed the last one? 🎒 If you haven't seen our hiking backpack series yet, head over to the Mesh Training YouTube channel to catch up on the full workflow.
Which chair design is your favourite so far? Let us know in the comments! 👇
▶️ Want to learn these professional skills? Tap the link in our bio to book a Gravity Sketch workshop.
And watch our backpack series here: https://youtu.be/bMPBgXvaRfk
#vrineducation #immersivetech
Join us March 3 (🔗link in bio), where Lead Design Consultant Hunter Elmore will showcase how immersive 3D is bridging the gap between digital intent and physical reality, looking at two specific industry workflows:
🛠️ Clay hybrid workflow:
Validate proportions, refine surfaces at 1:1 scale, and reduce costly milling and rework by catching design misalignments before they become physical.
🛠️ Harnessing workflow:
Watch how engineers can intuitively pull 3D curves to map complex wiring routes and cable bundles in a shared virtual space, instantly validating fit and routing feasibility before committing to CAD.
Episode 3 of Anya’s @gravitysketch series is live!
If you’re new here, Gravity Sketch is an immersive 3D design tool that lets you sketch, model, and refine products in real time using Virtual Reality.
In this series, Anya is documenting her full design process while developing a hiking backpack concept from scratch.
Episodes 1 & 2 focused on ideating and refining the overall direction.
Now in Episode 3, the project moves further into development with a focus on surface modelling and CMF (Colour, Material & Finish), refining forms, exploring materials, and shaping the product’s visual identity.
Next Friday, Anya will begin building a presentation environment to showcase the final design 👀✨
▶️ Watch Episode 3 here: https://youtu.be/m_s6BzzfNaM
#vrdesign #vrineducation
Another precision feature added from the latest 6.6 release: Reference Points📍
The new Reference Points support more granular communication between teams whether providing feedback, setting hard points, or verifying the position of data.
You can place and move reference points anywhere in the scene to get a real-time readout of their precise XYZ coordinates relative to the world axis.
Gravity Sketch 6.6 is here 🎉, including a customizable Floating Grid for greater precision and alignment 🔳
You have the ability to change parameters of the Grid, such as grid size, line density, and major line frequency.
Importing data into the immersive environment often required visual estimation to align it with any physical references, for instance a clay plate in an automotive studio. The new customizable Floating Grid, can be brought into the Room as a collaborative object that can be moved and aligned to the real-world ready for AR workflows.