๐ Ornatrix Showcase 43: 3D Grooming, Creature Fur & Real-Time Hair ๐
A new collection of digital grooming work featuring creature fur, stylized characters, cinematic portraits, beard studies, and real-time hair.
This issue moves across different styles and production needs - from realistic dog fur and fantasy monster grooming to clean facial hair, sci-fi hairstyles, and character-driven hair work.
๐ Featured artists / studios
๐น Sergii Romanenko - Mafia: The Old Country - Dog Head
๐น NoyNoy - Huntress Shaman
๐น YoungHoon Jang - The Qube Save Us: Monster Yaksha
๐น dong hyun kim - Night of the Hunt
๐น Kwon ji hyeon - Raid - Cromax Moonblood
๐น YoungHoon Jang - The Qube Save Us: Monster Sister
๐น Soyoon Kweon - KuHai - Fish & Frog
๐น Raul Tavares - Project Haven - Grooming
๐น AnKa - scifi girl [real-time]
Which grooming style caught your eye the most - realistic fur, creature work, facial hair, or real-time hair?
Thanks for watching and getting inspired with us.
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#Ornatrix #3DGrooming #CGHair #DigitalGrooming #characterartist
๐ Ornatrix Showcase 42: 3D Grooming, Character Hair & Creature Fur ๐
This issue brings together CGI hair, creature fur, character grooming, real-time hair work, and production grooms from Mafia: The Old Country.
From a detailed CGI hare to cinematic hairstyles, fur costume pieces, NPC haircuts, and real-time character grooming, every slide shows how much storytelling can live inside hair, fur, and digital grooming.
๐ Featured artists:
๐น Antonio Peres - CGI Hare
๐น Sergii Romanenko - Mafia: The Old Country - Isabella Torrisi
๐น Andrew Krivulya - Hair grooming / Lookdev for Jessika
๐น Yoanna Hristoskova - Mafia: The Old Country - NPC Haircuts
๐น Gรกbor Meggyesi - Cursed Knight (Real Time)
๐น Andrey Tokarev - Dean Winchester / Supernatural (Jensen Ackles)
๐น Marcos G. Geymonat - Mafia: The Old Country - Bandit Longgunner
๐น ์์คํ - REDHOOD
๐น Marcos G. Geymonat - Mafia: The Old Country - Paolo Messina Hair Groom
Huge thanks to all featured artists for sharing such inspiring grooming, hair and fur work.
Which slide caught your eye the most?
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#Ornatrix #3DGrooming #CGIHair #charactergrooming
๐ Ornatrix Showcase 41: Character Grooming Inspiration ๐
A new Ornatrix grooming showcase featuring fantasy characters, stylized portraits, game-ready hairstyles, creature-like silhouettes, and realistic facial hair work.
This issue brings together a wide range of 3D hair and groom styles - from red fantasy hair and polished knight curls to pink stylized cuts, samurai-inspired designs, ranger hairstyles, and detailed old man facial hair.
๐ Featured artists:
๐น JunHo Jung - Chaos
๐น Hyunjung Im - Medieval Knight
๐น Yura Sholudchenko - Brisa Head Customization
๐น Katsudon - An Unreliable Guide
๐น j500 - Assassin
๐น NEW - Oriental style samurai girl
๐น JaeHyung - Ranger
๐น Ch_Mt_Mn - Portrait of Oldman
๐น NO MARK - Jeanne
A beautiful reminder of how much personality, shape language, and storytelling can live inside digital hair and grooming.
Which groom from this showcase caught your eye first?
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#Ornatrix #3DGrooming #CGIHair #CharacterArt #digitalhair
๐ Ornatrix Showcase 40 ๐
Cinematic hair, creature fur, and stylized grooming in one collection.
This edition of Ornatrix Showcase brings together rain-soaked strands, soft portrait waves, dense creature coats, clean game-ready hairstyles, and expressive character studies. A strong reminder that digital grooming is not just technical work - it is shape, mood, texture, and storytelling.
๐ Featured artists:
๐น G BIN - Woman in the rain
๐น Robin-Julian Sea Lee - Mafia: The Old Country - Civilian Hair
๐น choi seunghye - Mckenna hellam
๐น Yura Sholudchenko - Brisa
๐น Andrรฉ Anselmo - Mafia: The Old Country Consigliere Hair
๐น Clรฉment Bourcier - Sophia
๐น Lars Martinsson - Star Wars Jedi: Survivor, Mogu
๐น jiwon sung - Project 312: Homicidal Sniper Mickey
๐น Zero Doe - DarkMage
Which piece caught your eye first?
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#Ornatrix #3DGrooming #cgihair
๐ Ornatrix Showcase 39 ๐
Ornatrix Showcase 39 is live - a new mix of stylized characters, cinematic grooming, production hair work, and hair simulation studies.
This edition moves from game-inspired character design to realistic CG hair setups, expressive silhouettes, and technical grooming exploration. It is a good reminder that digital grooming is not just about hair detail - it shapes mood, realism, personality, and the full visual identity of a character.
๐ Featured artists:
๐น Benjamin Autour - RED - Banishers: Ghosts of New Eden
๐น Shy0208 - Knight Girl
๐น Robin-Julian Sea Lee - Mafia: The Old Country - Civilian Hair
๐น fac2 - TEKKEN 8 - Marshall Law
๐น Yura Sholudchenko - Ram
๐น Baek EunHye - Soldier
๐น Alejandro Barbosa - Hurt
๐น Sytkov Grooming - Afro hair simulation
๐น LemonBoy - Zarya fan art
Big thanks to all featured artists for the inspiration and beautiful grooming work.
Which piece caught your eye first - the stylized characters, realistic production hair, or the simulation study?
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#Ornatrix #3DGrooming #CGHair #CharacterDesign #digitalhair
Warp Roots in Ornatrix for Cinema 4D gives you much more precise control over hair distribution.
In this Reel, I show a quick workflow for adjusting hair, fur, and feather root placement with painted strand channels. This is especially useful for sparse fur, feather setups, and more art-directed grooming where default distribution is not enough.
Quick workflow:
- Add "Warp Roots" to the Ornatrix stack
- Make sure your base mesh has proper UVs
- Add "Edit Guides" before Warp Roots
- Create a Per-Strand channel named "warp"
- Enable "Display Strand Channel"
- Paint lighter values to bunch roots together
- Paint darker values to spread them apart
- Increase Strength and Resolution when needed
A simple but very practical Ornatrix C4D trick for cleaner grooming control.
Have you used Warp Roots in your workflow yet?
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#Ornatrix #Cinema4D #3DGrooming #C4D #GroomingWorkflow
๐ Ornatrix Showcase 37 ๐
Ornatrix hair and fur showcase - from hyper-real characters to stylized creatures and cinematic fur work.
This showcase shows how far 3D grooming has evolved - strong silhouettes, believable hair flow, and a lot of attention to facial detail and expression.
You can really see different approaches here:
- realistic facial hair
- layered fur setups
- stylized grooming shapes
- cinematic creature work
๐ Featured artists
๐น Diane Nuty - Ruby Character for Johnโs Carpenter Toxic Commando
๐น Alejandro Barbosa - Last stand
๐น ไพๅคๅฅๆฏ - Judy
๐น Nikolai Panasenko - Cossack
๐น ไพๅคๅฅๆฏ - Slam Dunk ่ตคๆจๆดๅญ
๐น Florian Malchow - Werewolf: The Apocalypse - Cahal
๐น Marek Wozniak - bag_fur
๐น Florian Malchow - Ghost Recon Breakpoint - Casper
๐น Florian Malchow - Pokรฉmon Dark Edition - Quilava
At this level, grooming is not just hair anymore - itโs part of storytelling.
Which one is your favorite?
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#Ornatrix #3DGrooming #CGHair #HairAndFur #characterartists
Introduction to Ornatrix 3ds Max - Episode 5.
In this episode, we focus on one of the most critical parts of hair grooming - creating a smooth transition from the parting to the bangs.
This is where hair often starts to look unnatural if the guide flow is not handled correctly.
Workflow breakdown:
Placing guides with the Plant Tool
Interpolating between guides for natural hair flow
Switching to Strand mode for root editing
Disabling Preserve Strand Length and Optimise Geometry
Matching the shape with 3dsk reference scans
If done right, the hair starts to feel organic instead of looking like rigid strands.
This step is essential for production-level grooming and close-up character work.
Watch previous episodes to keep the full workflow context - more advanced steps coming next.
How do you usually approach bangs - guide-first or refining later?
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#Ornatrix #3DGrooming #HairTutorial #3dsMax #CGHair
๐ Ornatrix Showcase 36 ๐
A fresh mix of characters, creatures and stylized heroes - from cinematic doubles to game-ready beasts.
Clean grooming, strong silhouettes and a ton of personality in every piece.
This one is packed with variety - from realistic hair work to stylized designs. Definitely worth a closer look ๐
๐ Featured artists:
๐น Alfred MATHIEU - Leon (John Carpenter's Toxic Commando)
๐น Antonio Peres - Animal Groom
๐น Alfred MATHIEU - Astrid CG Double (Charlotte Chung)
๐น Jason Tjahyadi - Lynxnoid For Hire
๐น Alfred MATHIEU - Qatar Financial Center
๐น Peter Sandeman - Caveman
๐น Evgeniy Aleshechkin - Pikachu Knight
๐น dong hoon lim - Assassin's Creed: Origins Fan Art
๐น Sunghyun Yun - Superstring Hasty
Thanks for watching and getting inspired with me.
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#Ornatrix #3DGrooming #CGHair #HairSimulation #vfxhair
Turning dense groom into clean hair cards inside Cinema 4D using Ornatrix.
This workflow lets you:
- generate hair textures automatically
- convert strands into optimized meshes
- keep volume, shape and flow of the hair
- prepare assets for real-time and game pipelines
No manual baking. No painful setup.
Just procedural hair cards that stay linked to your groom.
If you're working in C4D or building characters for Unreal Engine - this approach can seriously speed up your pipeline.
Would you use this in production or still prefer manual hair cards?
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#ornatrix #cinema4d #haircards #3dhair #3dgrooming
๐ Ornatrix Showcase 35: Characters & Creatures in Motion ๐
From stylized animation to ultra-realistic creatures, this collection shows how versatile grooming can be.
From cinematic realism to pure stylization - everything comes down to the quality of hair and detail.
๐ Featured artists:
๐น Nikolay Kirkov - Conan O'Brien's 98th Oscars Cold Open
๐น Antonio Peres - 3D Animals & Creatures
๐น Artem Rob - Seal for documentary
๐น Seunghyeon Kim - Vampire / Centaur
๐น Nikolay Sladkov - Not holy Maria
๐น Andrew Krivulya - Lidia - Princess of love
๐น Tim Krakowiak - Rockabilly Zombie
๐น seungmin Kim - Black Witch
Thanks for watching and getting inspired with us.
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#Ornatrix #CGIHair #3dgrooming