Meet Wasabi. A machine-taught AI-agent that learned to walk and react to its surroundings on its own — completely transforming our view on game animation in the process.
Our AI-agent observes its own body and the world around it, and decides how to move its legs over the next few frames.
If hit by objects, it reacts and attempts to balance and recover after impact, while moving forward towards its goal.
Read more by hitting the link in our bio.
A year ago today, Embark was founded. We're already close to 90 people at the studio now, and are working on several projects that we can't wait to tell you more about! 🎂🍾🎉
We recently became a gold sponsor of the Blender Development Fund and will start to share some of the Blender tools we have developed with the community. Read more about why we love Blender by hitting the link in our bio. #blender #b3d
Plenty of people have asked about our unusual and old house, so we sat down with an architect to talk about what makes it so special. Hit the link in our bio to read more!
You may have noticed the 3D render of a woman wearing a space helmet that we use as a banner on our social channels. In our latest Medium post, our artist Esbjörn Nord explores how it was made. Hit the link in our bio to read more.
Our AI team is working on a physically-based system that uses reinforcement learning to create animations. These spider-robot walking animations were created without any manual input. As the animation system is physics-based, the 100-ton robot gets a heavier, more lumbering gait compared with the more nimble small robot.
For our second photogrammetry trip, a few us went to the rugged and beautiful landscapes of Iceland. We took 150,000 photos for 1072 scanned assets so that we can continue to expand our game world. Here's some behind-the-scenes footage.