Debug #14 arrives like a blanket on a cold day with one of our most enchanting features to date…
We take a deep dive into Moomintroll: Winter’s Warmth with the team at Hyper Games, who have lovingly delivered Tove Jansson’s world into interactive form once again!
Available in Print and Digital
🔗 debu.gg/14
Debug #13 dives into I Hate This Place, the uncompromising horror making the jump from comic to game
Vince Pavey checks in with Rock Square Thunder CEO Janusz Tarczykowski to discuss its brutal tone and striking visual identity
Available in Print and Digital
🔗 debu.gg/13
The Last Caretaker is Channel37’s haunting yet hopeful look at humanity’s final sanctuary. A story of memory, connection, and what it means to endure.
Our exclusive feature appears in Debug #12, available in print and digital editions now!
🔗 debu.gg/12
It’s time for Debug #11! Our cover story shines a spotlight on Quantum Witch, the quirky, emotional “plotformer” by solo developer NikkiJay. We explore its ZX Spectrum‑inspired visuals, waveforms‑based branching narrative, and the deeply personal story at its core, touching on identity, queerness, and escaping religious trauma.
Packed cover‑to‑cover with previews, reviews, features, and interviews, this issue features over 100 games, including Paralives, My Familiar, Mechanimals, SHADE Protocol, Agent 64: Spies Never Die, Outclaw, Dreams of Another, Mashina, Tormented Souls 2, and Platypus Reclayed – plus dozens more.
🔗 debu.gg/11
UNDERTALE and DELTARUNE creator Toby Fox talks to us about working alone, his musical upbringing, developing with GameMaker, and more!
Developer Daniel Turner discusses the benefits of going the extra mile, traveling to unique locations and photographing your own textures.
Columns from a whole host of expert voices, including Mythwrecked developer Alex Kanaris-Sotiriou, PR guru Robby Bisschop, and EDGE alumni Caspar Field.
Debug #10 is available in premium quality print and DRM-free digital formats
🔗 debu.gg/10
What the creator of Katamari did next!
We speak to @keitatakahacy about his latest quirky and heartfelt game ‘to a T’ which has a strong focus on character, interaction, story and exploration...
Featuring cover art by Takahashi himself. Debug #9 is available in print and digital now
🔗 debu.gg/9
Beloved indie gem OFF is back!
We speak to creator Mortis Ghost about the new remaster for Nintendo Switch and Steam, what his fans mean to him, and indie development today verses 2007…
This and more in Debug #8, released January 21, 2025 and available in print and digital now!
🔗 debu.gg/8
To celebrate the imminent release of Mewgenics on February 10th, we are proud to reintroduce Debug 7
Game Informer’s Wesley LeBlanc takes a look at Edmund McMillen and Tyler Glaiel’s new game Mewgenics, giving insight into what’s coming from the legendary indie devs!
Debug is once again packed with previews, reviews, features, and developer interviews across one hundred pages. We’ve got some BIG games for you this time!
Over 100 games covered. Mewgenics, Building Relationships, Morsels, Phonopolis, Fruitbus, Cat Quest 3, Dungeons of Hinterberg, Hollowbody, The Crimson Diamond, The Plucky Squire, and so many more.
Six-page cover feature written by Wesley LeBlanc, exploring The Binding of Isaac creator Edmund McMillen‘s new game Mewgenics.
Deputy Editor Dan Morris takes a look at Pico-8, the fantasy game console drawing in many indie devs with its simple specs — creativity thrives with limitations!
We’ve expanded our column section with three new writers — Wesley LeBlanc, Edd Coates, and Rosie Taylor. Also, check out the ongoing Game Dev Diaries of Nanuka: Secret of the Shattering Moon and Heir of the Dog. Why I Love… and Rising Stars return!
Meet our brand new staff writers — Autumn Wright, Ignas Vieversys, James Tocchio, Jupiter Hadley, Matthew Lundy, and Megan Bidmead. Get to know the whole team better inside the issue!
Available as a premium quality print version, or as a DRM-free digital PDF download
#indiegames #mewgenics #edmundmcmillen #tylerglaiel #sonyshock
The sixth issue of the MCV/DEVELOP award nominated indie games magazine is now available again.
Over 100 games covered. Blue Prince, GORI: Cuddly Carnage, No Rest For The Wicked, CONSCRIPT, The Plucky Squire, Eiyuden Chronicle, Animal Well, Crow Country, Lorelei and the Laser Eyes, SCHiM, and so many more.
Six-page cover feature about the upcoming genre-defying mystery game Blue Prince, including an interview with developer Dogubomb!
Discover Spelkollektivet, the co-living, co-working space for indie devs in the heart of southern Sweden. Our huge feature includes interviews with over 20 developers.
Retro editor Marc Jowett covers more new games for old systems. Dive into the ongoing Game Dev Diaries of Nanuka: Secret of the Shattering Moon and Heir of the Dog. Check out brand-new columns from regular columnists Alex Kanaris-Sotiriou, Quang DX, Phillip Russell, and more!
Explore the Evercade indie scene with author Mike Diver. Join Zachary Avery as he chats to the first Westerner to design Pokemon at Game Freak about his work on the upcoming title The Plucky Squire.
Available in print and digital.
🔗 debu.gg/6
Debug #5 is back by popular demand!
Featuring a mammoth six-page feature on Revolution Software’s incredible 4K version of Broken Sword: Shadow of the Templars
What’s Yellow and Cranky? Deputy Editor Dan Morris explores creativity with the game devs designing for the 1-bit Playdate handheld.
New for Debug #5 – Explore even more regular columns written by Caspar Field, Anni Valkama, Robby Bisschop and Rahul Gahndi. Check out our very first ID feature with Norwich’s own Newfangled Games, where we visit a studio and ask the important questions! Get the inside scoop on game dev with not one but TWO Game Dev Diaries from OutOfTheBit and Tall Story Games.
🔗 debu.gg/5
Available in print and digital
Discover our beautiful six-page cover feature on the wonderful Snufkin: Melody of Moominvalley, including Q&A with developer Hyper Games, in Debug #4
Explore all-new regular columns written by industry talents Narrative Designer Phillip Russell, Creative Director Alex Kanaris-Sotiriou, Presenter and Interviewer TristaBytes, and Asobi.tech founder Quang Nguyen
Plus! The Dreamcast Junkyard founder Tom Charnock discusses the indie afterlife of the Sega Dreamcast.
🔗 debu.gg/4
Learn all about the wildly fun Headbangers: Rhythm Royale from Glee-Cheese and Team 17 in Debug #3 - Newly remastered and reprinted for 2026!
Over 100 games covered. Headbangers: Rhythm Royale, Dungeon Golf, WrestleQuest, Doggy Don’t Care, Loddlenaut, Station to Station, and so many more.
Plus Alien Hominid Invasion creators John Baez and Dan Paladin explain why The Behemoth‘s latest run-‘n’-gun is neither sequel nor remake.
🔗 debu.gg/3