COGS

@cogs.show

Powering immersive worlds. Show control, built for interactive experiences. COGS brings your attraction to life 🕹️
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467
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Weeks posts
Inventures podcast | Coming soon🎙️ [Full trailer is live on The COGS Lab YouTube] Click the link in our bio to subscribe and turn on the notifications so you’re first to see the adventure begin!
79 7
3 months ago
The mission: make the board feel alive. The result? COGSopoly 🎲 A game night that actually feels like you’re inside the game. Built in 3 days using our show control system: COGS. Full episode is live now! Hit the link in bio to subscribe on YouTube [The COGS Lab] ⚙️
24 2
5 days ago
Lewis Hunt, CEO of The Canterbury Tales Experience, talks about how COGS has reshaped the way the attraction is built and run ⚙️ What used to be slow, complex updates are now fast, flexible changes! Turning months of work into days. From seasonal overlays to entirely new storylines, the system gives the team the freedom to adapt the experience in real time. It’s not about fixing something that was broken, it’s about building a system that’s made to keep evolving 🚀 Full episode releases next week don’t forget to watch [link in bio]
11 0
7 days ago
Monopoly… the game that’s started more family feuds than we can count. James set himself a challenge, could he level it up with one thing. COGS? ⚙️ After working on Monopoly Lifesized with Path Entertainment Group, he wanted to bring some of that magic home to the board game. Sensors, lighting, and a seriously tight deadline…what could possibly go wrong? 👀
55 0
10 days ago
‘We genuinely feel proud to be among the oldest COGS customers.’ It might sound dramatic to call it “history,” but it does feel like we’re tied into a small part of the COGS story, and COGS is tied into ours too. Watching it become such a mainstay in the industry (not just here in the UK) has been pretty special ~ Bewilderbox Watch the full video on YouTube [link in bio] ⚙️
20 0
12 days ago
Upgrading the original COGS system (2018 first edition) to the latest version ⚙️ Pulling out the old hardware, fitting the new kit, and getting the project pack future-proof, not because it was broken (“it’s always worked like a dream”), but because we want more puzzles in one unified setup. Featuring David Middleton of Bewilderbox Escape Rooms, the creative maestro who makes the magic work! Watch the full episode on YouTube now [link in bio]
19 0
12 days ago
Behind the scenes at WXO London ⚡️ COGS lighting brought the experience to life in a whole new way: We connected into the kinetic rig using MIDI, then built a way for people to take control with buttons, dials and a proximity sensor all running through our prototype Multi Master. Interactions weren’t just momentary either, they could be saved and revisited using programmable RFID. Everything was driven by COGS, with a media master handling the flow of instructions in the background. An immersive system where creativity met control ⚙️
35 0
16 days ago
We had the pleasure of attending London Experience Week, where COGS took centre stage as the headline sponsor! From our interactive kinetic walkway installation to thought provoking talks from our directors and conversations at the booth, it was all about pushing the boundaries of live interactive experiences and showing how COGS helps bring ambitious ideas to life. A huge thank you to everyone who stopped by, we loved connecting with so many brilliant minds shaping the future of experience design ⚙️
26 0
20 days ago
What’s better than escaping your own reality? Getting to feel like you’re part of a heist. A meme about the Louvre being robbed sent me down a thought spiral, because everyone *immediately* gets it. A proper, old-fashioned crime is so tangible. Not abstract “crypto” headlines or billions moved around on a screen… but someone genuinely deciding: “I’m going to rob some stuff from the Louvre today.” Full episode on YouTube + Spotify [link in bio] ⚙️
4 0
24 days ago
One of my favourite things about immersive experiences is what happens after the show. People come out, find each other again after being separated at different points, and they’re absolutely buzzing, “What did you see?” “This is what I felt.” “What were you thinking?” That post-show debrief can go on for 45 minutes. It’s so different to a traditional theatre night where the doors open and everyone spills onto the street and disappears. Here, people who met two hours earlier are swapping numbers or heading out for dinner together. That’s pretty special. Full episode on YouTube + Spotify [link in bio]
11 0
26 days ago
Rise of the Resistance is a masterclass in experience design! They didn’t just build a ride, they made the queue the onboarding, so you’re already inside the story before you even board. And that hangar moment? I was genuinely agog… almost tears in my eyes. Full episode on YouTube + Spotify [link in bio] ⚙️
42 0
28 days ago
Step onto walkway. Interact. Watch the lights move and respond ⚙️ We’re bringing Interactive Walkway to London Experience Week, a live COGS installation where sensors trigger the Ministry of Sound Kinetic Lighting Rig in real time! Come and try it 20-24 April inside MoS, and if you catch it on camera, tag us so we can share your moment 🕹️
8 0
1 month ago