Testing my new lighting software, Meridian
What started out as an experiment in #touchdesigner and Unreal last year has now become a full piece of standalone software built to transform video artists into lighting designers.
Lighting programming always seemed needlessly complicated and inaccessible to me so I took matters into my own hands and built a translation layer between pixels and artnet.
It automatically sorts through all the channel functions and makes it easy to map any value to ranges of pixels while leaving other values static like the shutters and dimmers. It also lets you individually map the RGB channels to any function so they can drive the pan, tilt and zoom instead of color.
This allows me to utilize all the techniques and tricks of 2d animation with lighting programming, opening up a wide range of workflows and possibilities.
In this clip, all the pixel content is controlled in real time in #touchdesigner and is sent to Meridian via Spout. Meridian then samples the pixels and sends Artnet to #depence2 for visualization. The artnet is driving simulations of real-world fixtures (Sharpy's, Gemini's and FlashDot's). The entire system is beat-synced using Ableton
Music:
@mariimals