New Update: Cascadeur 2026.1 is live
— New render engine - Filament
— Updated Live Link for Unreal Engine
— Root Motion: animation from trajectory
— Collision Penetration Cleaning
— Improved Point Constraints
Try it for free
Live animation challenge
Game design and CG YouTuber Grant Abbitt @grantabbitt invited our animator Makishi Max to a live animation challenge.
Watch what happened (link in stories)
#Cascadeur #3DArtist #3danimation #indiedev #gamedev
Quadrupeds just got easier to animate.
Cascadeur 2026.1 brings AutoPosing, AutoPhysics, and Smart Retargeting for faster quadruped workflows.
Download the latest update and try it out.
#indiedev #3danimation #gamedev #3DArtist #Cascadeur
No more fixing weapon grips frame by frame
AutoPhysics now recognizes Constraints, making it much easier to animate weapons without losing contact
In new video: we set up a double-handed weapon → create 8-direction running animations with Inbetweening
Watch on YouTube
#Cascadeur #indiedev #gamedev #3danimation #3DArtist
Publi. Esto que ves es una animación de personaje acabada. Me llevó 20 minutos en Cascadeur.
En Blender habría tardado horas — keyframe a keyframe, curvas a mano, peso corporal a ojo.
Cascadeur lo resuelve con tres sistemas que Blender no tiene de serie:
⚡ IA entre poses → fotogramas intermedios con físicas reales, no tweening básico
💫 Secondary motion → pelo y elementos del rig reaccionan solos
👁️ Ghost frames → lees todo el movimiento de un vistazo
Y no, las animaciones no quedan peor — cada frame es editable.
Link de Cascadeur en bio. Código CHEMA15 → 15% de descuento 🎯
#Cascadeur #Blender #3danimation
Same poses → different animations
With Root Motion in Cascadeur 2026.1, you can generate different motion variations from the same key poses, including idle animations.
Watch on YouTube: link in stories
#3danimation #3DArtist #gamedev #indiedev #Cascadeur
No more exporting to check your animation.
Animate in Cascadeur → See it update in Unreal Engine in real time. That's the new Live Link with multi-character support in one scene.
Watch on YouTube: link in stories
Publi. Esta animación no está hecha frame a frame.
La ha generado un programa con solo 3 poses.
Se llama Cascadeur, y usa física real para calcular automáticamente el movimiento entre poses. Salto, caída, equilibrio… todo con peso, gravedad y timing correctos.
Sin ser animador profesional.
Si haces videojuegos, esto puede cambiar completamente tu workflow.
🔗 Link de Cascadeur en mi bio
🏷️ Usa mi código para un 15% de descuento en suscripciones: CHEMA15
#UnrealEngine #GameDev #Cascadeur #publi