Yo, consoles, y’all up !!
We’ve been grinding hard on crash issues, memory corruption, and optimization. We already knocked out a bunch of problems:
Our first post-launch patch is now LIVE.
- Fixed fast item switching and placement that could cause it to disappear
- Fixed DLC shards CTO that remained visible even without the DLCs activated
- Fixed edge case where a tutorial prompt could remain on screen forever (The Excavation)
- Fixed tutorial flow on hydrogen tanks that could sometimes be hard to understand (The Excavation)
- Fixed DLC shard in crater area that was still visible with the DLCs deactivated (The Nightmare World)
- Fixed collision that could hinder players movements (The Last Door)
A huge thank you to every single one of you who has been playing and sharing your feedback. We've been listening and working hard, and we're happy to push out our first set of fixes.
This is just the beginning, and we're already deep into the next batch of improvements. Your bug reports and suggestions are what make this possible, so thank you!
We’ve been grinding hard on crash issues, memory corruption, and optimization. We already knocked out a bunch of problems:
Our first STEAM post-launch patch is now LIVE.
- Fixed fast item switching and placement that could cause it to disappear
- Fixed DLC shards CTO that remained visible even without the DLCs activated
- Fixed edge case where a tutorial prompt could remain on screen forever (The Excavation)
- Fixed tutorial flow on hydrogen tanks that could sometimes be hard to understand (The Excavation)
- Fixed DLC shard in crater area that was still visible with the DLCs deactivated (The Nightmare World)
- Fixed collision that could hinder players movements (The Last Door)
A huge thank you to every single one of you who has been playing and sharing your feedback. We've been listening and working hard, and we're happy to push out our first set of fixes.
This is just the beginning, and we're already deep into the next batch of improvements. Your bug reports and suggestions are what make this possible, so thank you!
We owe you honesty.
We’ve seen the issues—performance problems, bugs, all of it. A lot of you are frustrated, and honestly, we get it.
Right now, the whole team is locked in. We’re going through your feedback, tracking down the root causes, and pushing fixes as fast as we can.
No excuses on our end. We’re focused on getting results and delivering the experience you were supposed to have from day one.
Much respect to everyone sticking with us. For real.
We’ll keep you updated real soon with the first improvements.
The BIG BAD WOLF Dev Team
-- FR --
Nous vous devons de la transparence.
Nous avons bien pris conscience des problèmes d’optimisation et des bugs qui impactent votre expérience. Une partie d’entre vous est déçue, et c’est légitime.
Sachez que toute l’équipe est pleinement mobilisée pour corriger ces problèmes au plus vite. Nous analysons vos retours, identifions les causes, et travaillons activement sur des correctifs qui seront déployés progressivement.
Nous ne cherchons pas d’excuses : nous voulons des résultats. Et surtout, nous voulons vous offrir l’expérience que vous étiez en droit d’attendre.
Merci à celles et ceux qui continuent de nous soutenir. Vous êtes au cœur de nos priorités.
Nous vous tiendrons informés très prochainement des premières améliorations.
L'équipe de BIG BAD WOLF Studio