Drawing Silence / Sound visualization
//FUTURE VISION LAB 2026 @clab.futurevisionlab
//April 18 to June 7, 2026
Drawing Silence is an immersive dome installation that treats silence not as an absence, but as a collection of hidden resonances.
By decoding field recordings into geometric trajectories, the work allows the unpredictable fluctuations of nature to meet the strict logic of algorithms.
#drawing #plotter #art
FUTURE VISION LAB 2026 @clab.futurevisionlab
Drawing Silence / Sound visualization
Drawing Silence is an immersive dome installation that brings together field recording, algorithmic composition, and mechanical precision. The work attempts to visualize the ānegative spaceā within our auditory landscapeāthe subtle textures hidden within the folds of silence.
At the core of the concept lies a particular perspective on silence: rather than treating it simply as the āabsence of sound,ā the work approaches silence as an accumulation of unintentional resonances that fill the environment. The subtle sounds collected from different locations are not treated merely as recordings, but as rich data to be decoded. Inspired by the minimalism of early computer art and the geometric elegance of architectural drawings, the work bridges the unpredictable fluctuations of the natural world and the strict logic of software.
The central process of the piece is the translation of sound into form. A custom-designed system analyzes acoustic data and converts variations in frequency and amplitude into complex geometric trajectories. These paths appear as physical traces through the logic of a drawing machine. The regular rhythm of the plotter and the marks left by friction become a record of careful observation directed toward the intangible nature of sound.
Within the vast canvas of the dome, these movements are inscribed as living traces. Calculated algorithms encounter physical resistance; sound gradually takes form, and silence becomes something visible.
Soundscape at the coast of Kanezaki, Munakata, Fukuoka.šÆšµ
33°52'19.3"N 130°31'39.3"E
Beyond the white noise of the waves, you can faintly hear the engine of a large ship passing offshore and the distant chirping of birds. Headphones recommended. š§
Sound visualization
Field recordings of footsteps on a sandy riverbank. By converting these pleasant acoustic textures into data, Iāve used code to reimagine them as a visual rhythm.
Portacapture X8 @tascam_official
#soundvisualization #genartclub
Dithering Comparison: Bayer & FloydāSteinberg
Exploring different textures on a Geodesic Sphere. Itās fascinating to see how the mathematical approach changes the entire aesthetic of the geometry.
š Full source code is up on Patreon.
#dithering #genartclub #digitalart
Geodesic Sphere: Subdivision 2 Sound Visualization, Sound on.
Revisiting the resolution. By adjusting the subdivision to 2, we can observe the transitional state of the geodesic mesh. Itās a study of how the density of vertices affects the visual representation of sound; less abstract than Sub-3, yet more refined than Sub-1. The dialogue between the RMS-driven rotation and the FFT-driven vertices becomes clearer in this intermediate state.
Sound: Dry ice / BGD_SOUNDS (ICEFric_Dryice, Glass Tea Pot, Stress, Squeak, Clink_BGDS_ AKG C411 PP, 192-32)
#soundvisualization #fieldrecording #art #genartclub
Geodesic Sphere: Subdivision 3 Sound Visualization, Sound on.
Building on the previous iteration, this version increases the complexity of the geometry. The higher subdivision creates a denser mesh, allowing the audio analysis to drive more intricate movements across the surface. By mapping FFT data to a more refined structure, the interaction between dry ice textures and the sphere becomes even more fluid and detailed.
Sound: Dry ice / BGD_SOUNDS (ICEFric_Dryice, Glass Tea Pot, Stress, Squeak, Clink_BGDS_ AKG C411 PP, 192-32)
#soundvisualization #fieldrecording #art #genartclub
Geodesic Sphere: Subdivision 1
Sound Visualization, Sound on.
Sound: Dry ice / BGD_SOUNDS (ICEFric_Dryice, Glass Tea Pot, Stress, Squeak, Clink_BGDS_ AKG C411 PP, 192-32)
Created using Buckminster Fullerās geodesic structure. By using code to analyze audio waveforms and FFT, the vertices of the sphere are made to move, creating a geometric form that reacts dynamically to sound. Additionally, the sphere itself rotates based on the RMS, producing a real-time visualization where the rhythm of sound and shape intertwine.
#soundvisualization #fieldrecording #art #genartclub
Modding a Nintendo Famicom 2nd controller mic for field recording and sound visualization.
New sounds, new sights for 2026. āØ
#microphone #nintendo #famicom #fieldrecording