bgd peco

@barbe_generative_diary

Sound Visualization. Based in Japan šŸŽ§ Field recording šŸ’» Creative coding šŸ–‹ļø Pen plotter drawing
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Weeks posts
Sound visualization projection mapping on plotter drawing šŸ“½ļøšŸ–‹ļø
0 4
9 days ago
Drawing Silence / Sound visualization //FUTURE VISION LAB 2026 @clab.futurevisionlab //April 18 to June 7, 2026 Drawing Silence is an immersive dome installation that treats silence not as an absence, but as a collection of hidden resonances. By decoding field recordings into geometric trajectories, the work allows the unpredictable fluctuations of nature to meet the strict logic of algorithms. #drawing #plotter #art
0 2
15 days ago
FUTURE VISION LAB 2026 @clab.futurevisionlab Drawing Silence / Sound visualization Drawing Silence is an immersive dome installation that brings together field recording, algorithmic composition, and mechanical precision. The work attempts to visualize the ā€œnegative spaceā€ within our auditory landscape—the subtle textures hidden within the folds of silence. At the core of the concept lies a particular perspective on silence: rather than treating it simply as the ā€œabsence of sound,ā€ the work approaches silence as an accumulation of unintentional resonances that fill the environment. The subtle sounds collected from different locations are not treated merely as recordings, but as rich data to be decoded. Inspired by the minimalism of early computer art and the geometric elegance of architectural drawings, the work bridges the unpredictable fluctuations of the natural world and the strict logic of software. The central process of the piece is the translation of sound into form. A custom-designed system analyzes acoustic data and converts variations in frequency and amplitude into complex geometric trajectories. These paths appear as physical traces through the logic of a drawing machine. The regular rhythm of the plotter and the marks left by friction become a record of careful observation directed toward the intangible nature of sound. Within the vast canvas of the dome, these movements are inscribed as living traces. Calculated algorithms encounter physical resistance; sound gradually takes form, and silence becomes something visible.
0 0
22 days ago
Soundscape at the coast of Kanezaki, Munakata, Fukuoka.šŸ‡ÆšŸ‡µ 33°52'19.3"N 130°31'39.3"E Beyond the white noise of the waves, you can faintly hear the engine of a large ship passing offshore and the distant chirping of birds. Headphones recommended. šŸŽ§
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2 months ago
Sound visualization / Sound on. Sound: いらない #sakanaction Sound visualization using a dithering algorithm. #soundvisualization #genartclub #reels
0 0
3 months ago
Sound visualization Field recordings of footsteps on a sandy riverbank. By converting these pleasant acoustic textures into data, I’ve used code to reimagine them as a visual rhythm. Portacapture X8 @tascam_official #soundvisualization #genartclub
0 0
3 months ago
Dithering Comparison: Bayer & Floyd–Steinberg Exploring different textures on a Geodesic Sphere. It’s fascinating to see how the mathematical approach changes the entire aesthetic of the geometry. šŸ›  Full source code is up on Patreon. #dithering #genartclub #digitalart
0 0
3 months ago
Microphones for field recording Nintendo Famicom 2nd controller <Multiplies 増殖> #microphone #nintendo #famicom #fieldrecording
0 2
3 months ago
Geodesic Sphere: Subdivision 2 Sound Visualization, Sound on. Revisiting the resolution. By adjusting the subdivision to 2, we can observe the transitional state of the geodesic mesh. It’s a study of how the density of vertices affects the visual representation of sound; less abstract than Sub-3, yet more refined than Sub-1. The dialogue between the RMS-driven rotation and the FFT-driven vertices becomes clearer in this intermediate state. Sound: Dry ice / BGD_SOUNDS (ICEFric_Dryice, Glass Tea Pot, Stress, Squeak, Clink_BGDS_ AKG C411 PP, 192-32) #soundvisualization #fieldrecording #art #genartclub
0 2
3 months ago
Geodesic Sphere: Subdivision 3 Sound Visualization, Sound on. Building on the previous iteration, this version increases the complexity of the geometry. The higher subdivision creates a denser mesh, allowing the audio analysis to drive more intricate movements across the surface. By mapping FFT data to a more refined structure, the interaction between dry ice textures and the sphere becomes even more fluid and detailed. Sound: Dry ice / BGD_SOUNDS (ICEFric_Dryice, Glass Tea Pot, Stress, Squeak, Clink_BGDS_ AKG C411 PP, 192-32) #soundvisualization #fieldrecording #art #genartclub
0 0
3 months ago
Geodesic Sphere: Subdivision 1 Sound Visualization, Sound on. Sound: Dry ice / BGD_SOUNDS (ICEFric_Dryice, Glass Tea Pot, Stress, Squeak, Clink_BGDS_ AKG C411 PP, 192-32) Created using Buckminster Fuller’s geodesic structure. By using code to analyze audio waveforms and FFT, the vertices of the sphere are made to move, creating a geometric form that reacts dynamically to sound. Additionally, the sphere itself rotates based on the RMS, producing a real-time visualization where the rhythm of sound and shape intertwine. #soundvisualization #fieldrecording #art #genartclub
0 0
3 months ago
Modding a Nintendo Famicom 2nd controller mic for field recording and sound visualization. New sounds, new sights for 2026. ✨ #microphone #nintendo #famicom #fieldrecording
0 2
3 months ago