scrap pack 2024/23
1 - depth scanner prac
2 - luh edit but didnt like it
3 - 2nd soft edit didnt finish
4 - slide 2 n 3 and a diff edit resync
5 - ss fortnite i couldnt get the rest of the cinematics so i gave up
6 - trying something new, didnt like
7 - troll edit, bro wanted apples bad?
8 - 2 years worth of edits recynced
9 - shitty edit didnt like
10 - shit scrap of collab with @shoukoe
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Thank you @endl8ss.ae for all of the help on every edit ive made, you’ve a real friend of mine, ever since I started editing on ae you’ve been a real help. I appreciate you
#edit #edits #amv #anime #animeedit #animeedits #souleater #flcl #chainsawman #csm #csmedit #chainsawmanedit #fortnite #fortniteedits #souleateredit #onepiece #scrapedit #scrap
OUTMYWAY
*Jet Set Radio* (originally released as *Jet Grind Radio* in North America) holds a unique and celebrated position in both video game history and the broader world of contemporary art culture. Its impact stems from a convergence of aesthetic innovation, technological advancement, and cultural commentary that was virtually unprecedented at the time of its release in 2000. Developed by Sega's Smilebit division for the Dreamcast, the game introduced a visual and auditory experience that challenged traditional definitions of what a video game could look and sound like. It was not simply a game—it was an expression of style, youth culture, and rebellion that resonated far beyond the gaming community. One of the most influential aspects of *Jet Set Radio* was its use of cel-shaded graphics, which gave the game a vivid, cartoon-like appearance. At the time, this visual style was groundbreaking, marking one of the first major uses of cel-shading in a 3D environment. The aesthetic choice was not merely stylistic, but thematic, evoking the look of street art and comic books while aligning perfectly with the game’s narrative of rebellious graffiti artists skating through a dystopian cityscape. This technique has since become a hallmark in many stylistically-driven games, but *Jet Set Radio* was a pioneer, effectively bridging the gap between interactive media and visual art in a way that drew the attention of artists, designers, and critics alike. The game's soundtrack further cemented its cultural significance. Composed by Hideki Naganuma and others, the music blended genres like hip-hop, funk, electronic, and J-pop into a high-energy, genre-defying mix that felt as experimental and forward-thinking as the game’s visuals. The soundtrack didn’t just complement the gameplay—it created an immersive urban atmosphere that was central to the game’s identity. The music became iconic in its own right and demonstrated how games could curate original soundscapes that rival the innovation seen in the world of contemporary music and sound design.
#jsr #anime #animeedits #edits #jetsetradio