Alice

@alicebucknell

artist/writer teaching @sciarc @ucla_dma currently @la_becque đŸ›¶
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Meet @alicebucknell , the artist behind our new exhibition Persistent Worlds. The show, curated by @livirozsas , is now open at Kunsthalle Praha.
2,317 31
6 months ago
Welcome to @cern , Alice Bucknell 🌟 The artist and educator uses video games as affective interfaces, driven by their interests in posthuman possibilities, queer embodiments, and the nonlinear nature of gameplay. As the winner of the Collide Copenhagen residency award, @alicebucknell will complete a residency between CERN and @copenhagen_contemporary . Shifting from macro-scale worlding, Bucknell will develop SMALL VOID, a multisensory, multiplayer video game that will draw on particle physics research and Earth-bound ecosystems to explore forms of intelligence on a micro scale. Working with CERN scientists, Bucknell will artistically examine microscopic black holes – entities that might provide evidence for extra dimensions. In Copenhagen, they will explore lichen ecosystems that defy binary views on aliveness. In Bucknell’s words, ‘micro black holes and lichens are cosmic tricksters, exploding human classification systems, vitalistic boundaries, and forms of knowledge.’ These two entities will become playable characters in SMALL VOID, inviting players to experience embodied understandings of the world. The work will premiere in an exhibition at CC in 2025. Read more via the link in bio 🔗 Alice Bucknell at CERN. Photos: Marina Cavazza Alice Bucknell, The Alluvials, 2024 (still) Alice Bucknell, Earth Engine, 2024 (still) #cern #artsatcern #alicebucknell
936 21
1 year ago
Alice Bucknell’s video work, The Alluvials, was born of research in the Los Angeles Public Library. Now playing on the Library’s immersive Central Library Video Wall, The Alluvials explores the politics of drought and water scarcity in a near-future version of Los Angeles. The story is told through a variety of nonhuman and elemental perspectives, including the Los Angeles River, wildfire, a 400-year-old sycamore called El Aliso, and the ghost of the city’s celebrity mountain lion, P-22. In this interview, @alicebucknell discusses the origins of Los Angeles’ water crises, the rare texts that informed The Alluvials, and why the Library is an apt venue for this work. Bucknell is a Los Angeles-based artist, writer, and educator with a particular interest in game engines and speculative fiction. Their recent work has focused on creating cinematic universes within game worlds, exploring the affective dimensions of video games as interfaces for understanding complex systems, relations and forms of knowledge. Link in bio for more info and to check out related readings 📚 #lapl #lapubliclibrary #losangelespubliclibrary #iglibraries #drought #p22
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1 year ago
Today, we introduce Alice Bucknell (@alicebucknell ), who is in residence at La Becque through July as part of our Principal Residency Program. Alice Bucknell is a North American artist and writer based in Los Angeles whose work uses game engines and speculative fiction to explore video games as tools for engaging with complex systems, relationships, and knowledge structures. Their practice addresses the limits of scientific thinking, the imaginative potential of play, and ecological perspectives challenging binaries such as human versus environment. Bucknell is the founder of New Mystics (@newmystics.xyz ), a platform that investigates the intersections of magic and technology and organized ‘New Worlds’ at Somerset House Studios (@somersethousestudios ). Their work has been presented internationally at venues including Copenhagen Contemporary (@copenhagen_contemporary ), the Venice Architecture Biennale (@labiennale ), and the Centre Pompidou in Paris (@centrepompidou ). Their writing appears regularly in ArtReview (@artreview_magazine ), frieze (@friezeofficial ), and e-flux architecture (e_flux). They currently teach at SCI-Arc in Los Angeles (@sciarc ). Credits 1: Alice Bucknell, CERN, photo Marina Cavazza 2: Alice Bucknell, ‘Small Void’, developed through the Collide residency program between Arts at CERN and Copenhagen Contemporary, 2025, image courtesy the artist 3: Alice Bucknell, ‘Nightcrawlers’, commissioned by the Centre Pompidou, 2025, image courtesy the artist 4-5: Alice Bucknell, ‘Staring at the Sun’, commissioned and coproduced by the EPFL CDH AiR program 2024, ‘Enter the Hyper-Scientific’, 2024-25, image courtesy the artist 6: Alice Bucknell, ‘The Alluvials’, 2023, image courtesy the artist #labecque #labecqueartistresidency #labecqueresidencedartistes #alicebucknell #2026residents
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3 days ago
Installation images of Earth Engine in “Instance Dungeons and Sights” at the National Taiwan Museum of Fine Arts. Installation photography by Anpis Wang. Gameplay stills from Earth Engine, video game, 2026. đŸ‘ŸđŸŒđŸ•č project team: @f_sanders_ @paigeemery_ @gapfiller_ @born_slippery @dacrusherx100 Supported by: @creative_capital @art.explora @munchmuseum “Instance Dungeons and Sights" (ç„Ąé™ć‰ŻæœŹèˆ‡çž„æș–晚) at the National Taiwan Museum of Fine Arts in Taichung, running from Mar. 28 to June 28, 2026. It explores geopolitics, digital images, and warfare via AI, featuring works from 15 international artists. Curated by Chen Hsiang-wen (陳æč˜æ±¶)
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8 days ago
1 minute to dive into Alice Bucknell’s world 🌊 “The Alluvials” reimagines Los Angeles through a multispecies lens, exploring its relationship with water across human, non-human, and environmental perspectives. Developed from research at the LA Public Library, the work blends speculative fiction with game engines and early AI tools to create a world that feels immersive, strange, and constantly shifting. đŸŽ„ Alice Bucknell, The Alluvials (2023) I Courtesy the artist, KADIST collection
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10 days ago
Recently on view as part of the humanistic-technology focused exhibition “Here Comes the Sun” curated by @elektron.lu at @cerclecite , @alicebucknell ’s sweeping film “Staring at the Sun” digs deep into the intersection of humanity and technology within climate engineering. With a forty-minute runtime, “Here Comes the Sun” introduces us to a cutting-edge climate simulator machine and its engineers. Presented within Cercle Cité’s vast space, the piece creates a feeling of simultaneous suspense, familiarity, and perhaps even closeness. Read IMPULSE writer @annalisejune ’s interview with Bucknell, where they discuss the intricacies of production, research, and documentary filmmaking through our link in bio! . . . #impulse #art #documentary #climatechange #technology
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22 days ago
Thank you everyone who came to our teach-in: Videogame Ecologies & Worldbuilding w/ @alicebucknell hosted by @5c_criticalmass + @pomonaecoreps . And special thank you to the illustrious Alice Bucknell for speaking to us about your past and present vidoegame projects. đŸ‘Ÿ Swipe to see videos of Bucknell speaking of their experience speaking with physicists at CERN to inform their video game Small Void, and the nature of collaboration in video game creation. If you want continue to think critically about STEM intersecting with systems of domination and join in the fight, pull up to Critical Mass. We meet Tuesdays @ 7 PM in the Scripps Student Union.
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1 month ago
Alice Bucknell’s game engine-generated animation Staring at the Sun (2024-2025) uncovers the sinister potential of geoengineering – the desire to manipulate the earth by controlling the sun. Unfolding a vision of the planet as infrastructure, modified and governed at a scale that exceeds human consequence, the film traces the uneasy line between simulation and intervention. (@alicebucknell ) Tap the link in bio to read the full interview and watch the film.
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1 month ago
Avesta Art 2026 – Earthly Bodies Born of Love – samlar internationella och svenska konstnĂ€rer i Verket, ett tidigare jĂ€rnbruk i Avesta. UtstĂ€llningen utforskar hur kroppar, arbete och teknik hĂ€nger samman i bĂ„de industriella och digitala system. Nu presenterar vi konstnĂ€rerna i Ă„rets Avesta Art. Alice Bucknell (f. 1993, USA) @alicebucknell Ă€r konstnĂ€r, författare och pedagog baserad i Los Angeles. Hen arbetar med datorspel och video för att undersöka hur teknik, mĂ€nniskor och miljö hĂ€nger ihop. PĂ„ Avesta Art visas det interaktiva dataspelet Small Void och videon Ground Truthing. Bucknells verk anvĂ€nder lek och spel för att visa hur vĂ„ra sĂ€tt att förstĂ„ vĂ€rlden formas av digitala system – och hur dessa system pĂ„verkar bĂ„de vĂ„ra kroppar och vĂ„r omgivning. ______________________ Avesta Art 2026 – Earthly Bodies Born of Love – brings together international and Swedish artists in Verket, a former ironworks in Avesta. The exhibition explores how bodies, labor, and technology are interconnected in both industrial and digital systems.Over the coming weeks, we introduce the artists of this year’s Avesta Art. Alice Bucknell (b. 1993, USA) @alicebucknell is an artist, writer, and educator based in Los Angeles. They work with video games and video to investigate the connections between technology, humanity, and the environment. At Avesta Art, the interactive video game Small Void and the video Ground Truthing are presented. Bucknell’s work utilizes play and gaming to demonstrate how our ways of understanding the world are shaped by digital systems – and how these systems affect both our bodies and our surroundings.
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1 month ago
Controlling the climate - what’s at risk #ArtistSpotlight: Los Angeles-based artist and writer Alice Bucknell’s Staring at the Sun (2024-2025)—what the artist calls a “sci-fi documentary”—invites viewers to explore a reality where the Earth is no longer something we inhabit, but something we control. The film explores the “dark side” of solar geoengineering, the deliberate modification of Earth’s climate by manipulating the sun, which is currently being developed in the US and Europe. A game engine-simulated animation that takes viewers from the Louisiana Bayou to the Arctic Circle, Staring at the Sun includes narration based on real-world interviews with scientists, CEOs, and a supercomputer called Derecho. Blurring fiction and reality, the film explores how modelling and simulation are already reshaping our relationship to the planet—and the dangers of turning the atmosphere into something mappable and modifiable. (@alicebucknell ) Tap the link in bio to read the full interview and watch the film.
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1 month ago
❝ Une bonne histoire sait quand s’accrocher aux mots et quand les lĂącher. ❞ Alice Bucknell Dans le cadre du Hodler Prize, qui rĂ©compense le meilleur narrateur de l’annĂ©e, nous avons posĂ© aux 9 membres du comitĂ© une question simple : qu’est-ce qu’une bonne histoire ? Alice Bucknell est une artiste, Ă©crivaine et chercheuse dont le travail explore les relations entre Ă©cologie, technologie et imaginaires virtuels. Elle dĂ©veloppe des projets mĂȘlant jeu vidĂ©o, fiction spĂ©culative et critique culturelle. Elle fait partie du comitĂ© du Hodler Prize. À cette occasion, elle a sĂ©lectionnĂ© deux textes, deux narrations : ‱ Exocapitalism: economies with absolutely no limits (2025) de Marek Poliks et Roberto Alonso Trillo (Livre) ‱ Skate Story de Sam Eng (Jeu-vidĂ©o) La prĂ©sentation du Hodler Prize aura lieu au @mk2  BibliothĂšque, le mardi 7 avril 2026, de 17h Ă  23h. Informations et inscriptions via le lien en bio. @hodlerprize
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1 month ago