Yurii Chumak

@__lstep__

3D Artist πŸ§ƒ
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691
Following
670
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Weeks posts
Workbench (Game-Ready) Workbench β€” a high-quality, game-ready 3D model created in Blender. Technical Details: - Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow. - UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale). - Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount. - Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic. - Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO). . . . #blender #blender3d #3dartist #props #workbench
40 8
13 days ago
Tools (Game-Ready) Tools β€” a high-quality, game-ready 3D model created in Blender. Technical Details: - Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow. - UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale). - Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount. - Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic. - Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO). . . . #blender #blender3d #3dartist #props #tools
47 7
1 month ago
Tool Box (Game-Ready) Tool Box β€” a high-quality, game-ready 3D model created in Blender. Technical Details: - Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow. - UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale). - Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount. - Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic. - Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO). . . . . #3dartist #blender #blender3d #prop #toolbox
56 6
2 months ago
Summarized the recent prop modeling tasks.πŸ§‘πŸ»β€πŸ’»πŸ₯·πŸ» . . #3dartist #blender #blender3d #artistvsart #props
58 14
2 months ago
Garage Rack (Game-Ready) I am excited to share my project β€” a high-quality, game-ready Garage Rack created in Blender. Technical Details: - Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow. - UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale). - Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount. - Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic. - Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO). . . . . #blender #blender3d #3dartist #garage #rack
46 4
2 months ago
Hydraulic Engine Crane (Game-Ready) I am excited to share my project β€” a high-quality, game-ready Industrial Hydraulic Engine Crane created in Blender. Technical Details: - Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow. - UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale). - Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount. - Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic. - Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO). . . . . #blender #blender3d #3dartist #hydraulicenginecrane
70 6
3 months ago
Hydraulic Car Jack and Jack Stand (Game-Ready) I am excited to share my project β€” a high-quality, game-ready Hydraulic Car Jack and Jack Stand created in Blender. Technical Details: - Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow. - UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale). - Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount. - Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic. - Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO). . . . . #blender #blender3d #3dartist #jackstand #hydrauliccarjack
62 4
3 months ago
Industrial Car Lift (Game-Ready) I am excited to share my project β€” a high-quality, game-ready Industrial Car Lift created in Blender. Technical Details: - Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow. - UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale). - Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount. - Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic. - Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO). . . . . #blender #blender3d #carlift #3dartist #fyp
89 10
4 months ago
β€žBlastMotorsβ€œ Mobile Racing Game Project (modeling, baking, texturing) #blendercommunity #blender #3dartist
77 12
4 months ago
Procedural Metal Material in Blender (Eevee & Cycles) This project showcases a fully procedural metal material created in Blender. The material is designed for flexibility and works seamlessly in both the Eevee and Cycles render engines. To present the material effectively, a custom shader ball was modeled. The initial low-poly geometry was carefully constructed with clean, optimized topology and then refined using a Subdivision Surface modifier to achieve a smoother, more accurate surface curvature for the material preview. The metal shader utilizes advanced node setups, including: - A procedural metal base with intricate detail. - Custom masking for edge wear/scratches. - An Ambient Occlusion (AO) mask to enhance realism in crevices and corners. This shader provides a highly detailed and customizable metal surface without the need for external textures. #blender #procedural #materials #eevee #cycles
90 0
6 months ago
#blender3dmodelling #3dartist #blender #porsche #car #automotive
179 15
1 year ago
#blender3d #3dmax #coronarender #nitrous #nos #nitroexpress
136 3
1 year ago