Workbench (Game-Ready)
Workbench β a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #props #workbench
Tools (Game-Ready)
Tools β a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #props #tools
Tool Box (Game-Ready)
Tool Box β a high-quality, game-ready 3D model created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#3dartist #blender #blender3d #prop #toolbox
Garage Rack (Game-Ready)
I am excited to share my project β a high-quality, game-ready Garage Rack created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #garage #rack
Hydraulic Engine Crane (Game-Ready)
I am excited to share my project β a high-quality, game-ready Industrial Hydraulic Engine Crane created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #hydraulicenginecrane
Hydraulic Car Jack and Jack Stand (Game-Ready)
I am excited to share my project β a high-quality, game-ready Hydraulic Car Jack and Jack Stand created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #3dartist #jackstand #hydrauliccarjack
Industrial Car Lift (Game-Ready)
I am excited to share my project β a high-quality, game-ready Industrial Car Lift created in Blender.
Technical Details:
- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).
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#blender #blender3d #carlift #3dartist #fyp
Procedural Metal Material in Blender (Eevee & Cycles)
This project showcases a fully procedural metal material created in Blender. The material is designed for flexibility and works seamlessly in both the Eevee and Cycles render engines.
To present the material effectively, a custom shader ball was modeled. The initial low-poly geometry was carefully constructed with clean, optimized topology and then refined using a Subdivision Surface modifier to achieve a smoother, more accurate surface curvature for the material preview.
The metal shader utilizes advanced node setups, including:
- A procedural metal base with intricate detail.
- Custom masking for edge wear/scratches.
- An Ambient Occlusion (AO) mask to enhance realism in crevices and corners.
This shader provides a highly detailed and customizable metal surface without the need for external textures. #blender #procedural #materials #eevee #cycles