For the first time in our contest history, we are introducing a dedicated Animation Category with separate prizes. #RenovationArchViz3D
This is your opportunity to bring your architectural scene to life. Whether it’s a camera walkthrough, a transition from day to night, or a cinematic sequence, you are free to choose the approach that best supports your idea.
If you’ve been thinking about adding motion to your work, this is the right moment to explore it within a clear concept and structure 💛
We invite 3D artists to join "Re: Novation," an ArchViz challenge with great prizes and strong support from sponsors across the 3D industry.
Everyone starts with the same base model. Each participant receives the same 3D building and can transform it however they like: redesign it as a house, hotel, cafe, museum, or anything else. Add an environment, craft your lighting and tell a story through architecture.
For the first time in our contest history, we're introducing a dedicated Animation Category with separate prizes. Bring your architectural scene to life with a short animation: a camera walkthrough, a time-of-day transition, or any cinematic approach you choose.
Please read the full contest rules rules here:
/re-novation/#rules
Judging criteria include visual appeal, concept originality, presentation, technical complexity of both the model and scene, and overall execution quality. We're looking for entries that convey atmosphere, tell a story, and draw the viewer into the world you've built.
The competition runs from March 24 to June 9, 2026. Winners are selected across 4 categories: top 3 main prizes, a dedicated Animation prize, and special sponsor awards.
Every participant who downloads the base model and joins the challenge will receive a set of exclusive bonuses and special offers from our sponsors.
We can't wait to see the spaces you create. Good luck and happy rendering💛
/re-novation/
Creative work often becomes a way to explore ideas that are difficult to explain directly. Through environments, atmosphere, and visual storytelling, artists bring attention to subjects that shape the world around us: technology, conflict, isolation, fear, progress, and the relationship between people and the systems they create.
That is what gives stories behind digital artworks their value. A scene can communicate far more than technical skill when it carries a clear idea and leaves the viewer thinking beyond the image itself.
“Military Warehouse of Robotics” by Kareem Soliman explores a future where mechanized robots dominate military operations and entire infrastructures are built around maintaining them. Inside the warehouse, technicians inspect and repair machines prepared for deployment, while the environment itself reflects a world shaped by automation and constant readiness for conflict.
Created using Maya, Unreal Engine, Daz Studio, and After Effects, the project builds its atmosphere through scale, structure, and environmental detail, turning the scene into a larger reflection on technology and warfare.
Automotive projects for advertising, configurators, cinematic production, and large-scale visualization pipelines require assets that are ready for integration from the beginning of the workflow.
The Mazda BT-50 Double Cab SP 2025 3D model is built with a highly detailed exterior and structured geometry suitable for professional production environments where consistency, clean topology, and visual accuracy matter throughout the pipeline.
Vehicles of this type are frequently used across commercial visualization, outdoor scenes, transportation concepts, and branded content, where the model needs to hold up both in close-up renders and wider environmental compositions.
For studios and teams working across multiple platforms and rendering workflows, production-ready assets help reduce preparation time and simplify scene integration during development.
The Mazda BT-50 Double Cab SP 2025 3D model is now available on our platform.
Some interior scenes immediately feel carefully considered even before you begin exploring the technical side of them. The proportions, material balance, lighting decisions, and organization of the space already communicate the amount of work behind the project.
Today, we would like to introduce PHI Archviz, whose works are now available on our platform.
The collection focuses on detailed architectural interiors created for professional visualization workflows, with attention to scene structure, material setup, and production usability. The assets are organized for convenient customization and include support for multiple formats and rendering pipelines, making them suitable for architectural visualization, animation, and real-time presentation.
It’s always exciting to expand our library with artists who approach interior design and visualization with a clear sense of atmosphere and technical precision.
Explore the works by PHI Archviz now available on our website.
Looking for new assets for your next project?
We currently have a selection of discounted bundles available on our platform, including collections focused on concept vehicles, classic and sport cars, futuristic designs, and assets for visualization and interactive use.
It’s a good opportunity to expand your library with detailed models suitable for automotive renders, cinematic scenes, game environments, and other production workflows.
Explore the current offers on our website.
One of the most interesting parts of the #RenovationArchViz3D Challenge is seeing how participants build completely different stories around the same starting point.
Today, we want to share “Outside the System” by Ihor Valkov, a project created in SketchUp, Twinmotion, and Photoshop.
Scene story:
"Exiting the system.
After many years as a couple in this cyber city of megacorporations, we finally saved up money to buy a house further away from the megacorporations and further away from the noise of the cyberpunk streets. We left this noisy dangerous world, having completed our careers quietly, perfectly and without unnecessary announcements that we were leaving this business and immediately after making the payment, as agreed with the customer, the information about us completely disappeared from the system and here we are near the old quiet house which has already been partially converted for our 2040th. From today our new life begins, which is not recorded by the system."
If you’ve been thinking about joining the Re:Novation ArchViz 3D Challenge, there is still time to create your own interpretation and become part of the competition.
What stands behind a finished artwork?
Usually, much more than the final render itself. Ideas that changed during production, technical decisions that shaped the atmosphere, small details that gradually built the logic of the world, and the process of finding a direction that finally makes the scene feel complete.
As part of our Behind the Scenes series for the #RenovationArchViz3D, we continue exploring the creative process behind the projects created for the competition.
This time, we’re featuring “TERMINUS: Forensics of the Fallen World” by Mario Pauig.
Read the interview and feel free to share your thoughts in the comments. We’d love to hear what part of the process or idea stood out to you the most💛
Tip for today: When building a scene, spend more time thinking about the world behind it, not only the image itself.
The most convincing environments usually come from artists who stay curious long enough to keep asking questions about what they are creating.
What kind of place is this?
Who lives there?
Why was it built this way?
What happened before this moment?
Scenes begin to feel different when they are approached as environments with purpose instead of collections of assets. In works like “Nexus of Extraction and Innovation” by Budaies Emanuel, the scale, structures, lighting, and atmosphere all support the same direction, which makes the world feel coherent long before the viewer notices the technical side of it.
A strong scene often comes from developing an idea further than necessary, until the environment starts answering its own questions.
The Lamborghini Fenomeno 2025 continues the brand’s fascination with sharp geometry, aggressive proportions, and surfaces that feel engineered around airflow as much as visual impact. Even at a standstill, the design carries the tension and direction typically associated with modern track-focused hypercars.
This 3D model recreates those characteristics through a highly detailed exterior built with close attention to the body structure, panel transitions, aerodynamic elements, and lighting shapes that define the silhouette of the vehicle. The result works especially well in cinematic renders, automotive visualization, and high-detail garage or street scenes where the form of the car becomes a central visual element.
One of the most interesting aspects of contemporary Lamborghini design is how much of the body language comes from contrast between sharp cuts and controlled surfaces. That balance is preserved here, making the model useful as a technical asset and a strong visual centerpiece inside a scene.
The Lamborghini Fenomeno 2025 3D model is now available on our platform.
What would you create with one building model?
There is something interesting about starting from the same point as everyone else. The model is already defined, the structure is fixed, but everything around it depends on your decisions.
What kind of place does it become? What is its purpose? What kind of atmosphere surrounds it? These choices shape the final result much more than the model itself.
This is exactly what #RenovationArchViz3D Challenge offers. You begin with one building and develop it into a complete scene through environment, lighting, and composition.
If you have been thinking about creating something new, this is a good place to start!