3D Mutiny

@3d.mutiny

Breaking down game industry barriers for students
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Weeks posts
🎉 NEW - Questions & Answers - Watch Now (🔥 Before It’s Gone!) In this Q&A, I tackle some of the most common and advanced questions about game art, based on community discussions. Whether you're wondering about base meshes vs. sculpting, struggling with UV workflows, or figuring out how to optimize your portfolio, this video has you covered! ▶️ Watch Now: 🔗 https://bit.ly/4l4jqkS (Public for a limited time!) ✏️ Topics Covered: ✅ Base Meshes vs. Sculpting – When to use them & when to avoid them ✅ 2D Concept Interpretation – Overcoming industry challenges ✅ Advanced Rigging & Blend Weights – How to integrate trims & floating objects ✅ Optimizing UVs – Squaring wobbly UVs & when it matters ✅ High Poly Best Practices – Avoiding issues in the pipeline ✅ Portfolio Optimization – Striking the balance between quality & efficiency ✅ Game Industry Insights – What art directors really look for in portfolios 💡 Want your question answered in the next Q&A? Post your questions 24/7 here: https://bit.ly/Submit-QA-HERE ⭐ Get Featured in Next Month’s Video! Members get: 🔹 Video WIP Feedback → https://bit.ly/Your-WIP-Starts-Here 🔹 Video Q&A 🔹 VIP Chat 🔹 Huge Library of Exclusive Content 🔹 Access to all previous Feedback & Q&A 🔥 Check out all the perks: 👉 https://bit.ly/3DM_Join
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1 year ago
#Substancepainter has a groundbreaking update that's flying under the radar. In the past, creating the best texture bakes required building a cage mesh a process that could take hours. Now it's all automated with a single click, and the results are remarkable. In this video I show how you can use it https://bit.ly/41VUkw9 #gameart #characterart
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1 year ago
🎉 NEW - Feedback Video - Watch Now ⏳ (Before It's Gone!) Congrats to everyone who got feedback this month! Amazing progress and massive lessons learned! ▶ Watch the Video Now 🔗 https://bit.ly/3FCo6hX P.S. - Public for a limited time! ✏ Topics Covered: ✅ Mastering concept matching ✅ Retopology flow and techniques ✅ UV optimization ✅ Improving sculpts ✅ Trim sheet theory 🚀 Start Your Own Project! Hundreds of artists are creating and tracking their projects here: https://bit.ly/Your-WIP-Starts-Here ⭐ Get Featured in Next Month’s Video! 🟣Mutiny Progressors get: 🔹 Video WIP Feedback 🔹 Video Q&A 🔹 VIP Chat 🔹 Huge Library of Exclusive Content 🔹 Access to all previous Feedback + Q&A 🔥 Check Out All the Perks! 👉 https://bit.ly/3DM_Join
434 0
1 year ago
A huge thank you to everyone who joined our Discord feedback session! We had an incredible mix of projects showcased, ranging from humans to horses. The session covered many valuable topics including hair, AI concepts, likeness sculpting, retopology, and much more. Don't worry if you missed it… you can join our future events and binge watch hours of previous feedback sessions. Check it out https://bit.ly/3DM_Join 🔓Why Join? ✅Exclusive Members videos ✅Personalised Feedback for Members ✅Members Questions and Answers ✅Supportive Private Members Community
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1 year ago
I’ve been working late into the night on something special for you… https://bit.ly/3Qm8ZeB 🎥✨ My entire process for creating game eyes, packed into just 10 minutes! Can’t wait for you to see it. Trust me, you don’t want to miss this one. 👀🔥#gameart #characterart
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1 year ago
Here's how I made a game ready eye. I'm uncovering EVERY STEP of the process on YouTube VERY soon. Start to finish! HP, LP, unwrap, texturing and rendering. Don't miss it. Turn notifications for my channel.-> https://bit.ly/3EBxDW5 Enjoy :) #gameart #eye #characterart #zbrush #blender
5,209 23
1 year ago
Hey everyone! I'm excited to announce a new complete series on creating a game-ready eye! This comprehensive series covers high-poly modelling, low-poly optimization, UV unwrapping, and texturing - perfect for all skill levels. - Videos will be released on a schedule for everyone to follow along at a nice pace. - Want early access? Join YouTube Members as an 🔵Observer to watch the entire series now and get hundreds of hours of bonus content. Check out perks → . https://bit.ly/3DM_Join Can't wait to hear your thoughts! See you in the first video! - I almost forgot. 🟣Progressors can download the final asset right now. (Check your feed) #gameart #characterdesign #eye #zbrush #blender #maya #substance
226 1
1 year ago
Nothing will stop me going LIVE! #gameart #gamedev
29 1
1 year ago
Substance Workshop and Feedback LIVE tomorrow! at 14:00 (UTC+0) Improve your Substance game. Get Pro feedback on WIPS. Meet other artists. All abilities welcome! #gameart #substance https://bit.ly/3ZTWVHB
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1 year ago
Ever had baking artefacts? Come along to out LIVE workshop and get them fixed Learn how to fix them all and learn from others Register free: https://bit.ly/4cy5v0Y Discord Link: https://bit.ly/3DM_Discord #gameart #gamedev
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1 year ago
🦜Shoutout to everyone who joined our exclusive Discord Feedback session. All your progress is insane! We covered many tactics inside of ZBrush. Missed it? No worries, Join our future events and catch up on all previous recordings. Check it out Link in bio https://bit.ly/3DM_Join 🔒 Why Join? ✅Personalized Live Feedback ✅Live Workshops ✅Exclusive videos ✅Supportive Tight knit Artist community
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1 year ago
💥FREE Resources. Download Head Bust and Hair Textures for prating game hair. ⏬LINK IN BIO Want an optimised AAA UE5 hair shader? I’m going LIVE -13:00 UTC 29th May on Discord for YouTube Members. We are doing hair for games. We are doing LIVE workshops, feedback sessions, resources and support. All integrated into Discord. With hours of videos to catch up on already. ⭐Join Members https://bit.ly/3DM_Join 👾Join Discord https://bit.ly/3DM_Discord
741 1
1 year ago